Items
Items are anything the player or NPCs can equip, use, or carry in an inventory. They are used for story-relevant quest items, combat-influencing equipment, and shop merchandise.
Properties
The following properties are available when editing an Item:
| Property | Description |
|---|---|
| Item Name | The canonical name of the object, as it appears in the inventory screen and shops. |
| Alias | Alternate name of the object, as it is used in dialogue and combat. |
| Type | Generic: Not interactive. Useful for quest items and the like. Equipable: Can be placed in an equip slot and may provide equip effects. Usable: Can be activated by the player, executing a custom script. |
| Value | Purchase value of the item. When selling, sale price is half the purchase value. Set to zero to forbid selling. |
| Icon | Image representing the item. Must be 32 x 32 pixels, PNG format. |
| Quest Item | If ticked, item cannot be discarded or sold. |
| Flavor Text | Additional lore text shown on item tooltip. Optional, but recommended. |
| Asset GUID | Unique ID number of the asset. For advanced users. |
Equipable items
When the item's Type is set to Equipable, the following additional properties are available:
| Property | Description |
|---|---|
| Equip Slot | Determines in which slot the player must put the item. The player has 1 Weapon slot, 1 Armor slot, and 2 Accessory slots. NPC Creatures do not observe equip slots. |
| Equip Effects | List of effects that will be applied to the Creature while this item is equipped. |
Usable items
When the item's Type is set to Usable, the following additional properties are available:
| Property | Description |
|---|---|
| Item Script | The script that is run when the player uses this item. |
| Use Description | Informational text shown in the item tooltip, describing what the item's effects are. |
| Consumable | If ticked, item is removed from player inventory after use. |
| Allow Use in Field | Allow item to be used from the Character Sheet. |
| Allow Use in Battle | Allow item to be used in combat. |